The laws of simplicity

  • 2024-09-08 (modified: 2026-01-23)
  • 저자: John Maeda

Ten laws

Law 1. Reduce: The simplest way to achieve simplicity is through thoughtful reduction.

The easiest way to simplify a system is to remove functionality. … The fundamental question is, where’s the balance between simplicity and complexity? On the one hand, you want a product or service to be easy to use; on the other hand you want it to do everything that a person might want it to do.

하지만 Simplicity is not the answer에 의하면 위 구분은 잘못된 프레임이다. 기능(features, functions)과 가능성(capabilities)은 다르다. 기능과 단순성 사이의 trade-off는 최후의 수단이어야 한다. 뻔한 옵션(기능 vs. 단순성) 중 하나를 고르는 건 디자인이 아니다:

“Designing isn’t about choosing among multiple options - it’s about creating options, finding a third option instead of choosing between two undesirable ones.” —Dan Saffer, Designing for interaction #

Law 2. Organize: Organization makes a system of many appear fewer.

Law 3. Time: Savings in time feel like simplicity.

Law 4. Learn: Knowledge makes everything simpler.

Law 5. Differences: Simplicity and complexity need each other.

Law 6. Context: What lies in the periphery of simplicity is definitely not peripheral.

Law 7. Emotion: More emotions are better than less.

Law 8. Trust: In simplicity we trust.

Law 9: Failure: Some things can never be made simple.

Law 10. The One: Simplicity is about subtracting the obvious, and adding the meaningful.

3가지 비법

  • 멀리 보내기: 단순하게 멀리, 멀리 보내면 많은 것이 적어 보인다
  • 개방: 개방해서 복잡함을 단순화하기
  • : 덜 쓰고 많이 얻기

See also

lawsofsimplicity.com/